Jalia's Journey
A downloadable game for Windows and macOS
My first attempt at a game, built with Phaser 3 and assets from:
And many others.
Controls:
WASD / Arrow Keys - Move
SHIFT - Sprint
SPACE - Pause game / select menu
ESC - Quit game
Full Credits:
Designer/Programmer - Ben Miller - http://benmiller.codes
Assets:
"Kenney - World assets and characters - https://kenney.nl/", "captaincrunch80 - Menu sound effect - https://opengameart.org/content/3-ping-pong-sounds-8-bit-style", "Chasersgaming - Level Tilesets - https://opengameart.org/content/platformer-asset-tile-set-grasslands-nes", "cynicmusic - Cave Music - https://opengameart.org/content/crystal-cave-mysterious-ambience-seamless-loop",
"Muncheybobo - Dark City Music - https://opengameart.org/content/dark-city", "Blender Foundation (LeeZH) - Applause Sound Effect - https://opengameart.org/content/applause", "Telaron - Snow Music - https://opengameart.org/content/snow-about-a-castle", "mrpoly - Greenlands Level Music - https://opengameart.org/content/menu-music", "yd - Space Music - https://opengameart.org/content/space-music-out-there", "jellyfizh - Confetti Sprite - https://opengameart.org/content/confetti-effect-spritesheet",
Status | Released |
Platforms | Windows, macOS |
Author | Ben |
Genre | Platformer |
Comments
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I like it but there is not a level selection?
Or a save system?
Otherwise I noticed that there were sometimes coin in the same place as the enemy.
I finished the game in a few minutes but it was pretty relaxing.
Thanks for playing! This project was for a one month game jam and definitely could use a bit more work to get it where I wanted it to be. There’s no level selection or save system but those are both really good ideas! The level design is definitely one of the biggest struggles when making this project and I think the coin placement is definitely part of that.
Really appreciate your feedback, and thanks again for playing! Really means a lot to have you play so thank you!